Pop Culture

PLAYED – February 2011

Posted by Eric Bee | February 22, 2011

Denuology_PlayedFeb11

Denuo’s PLAYED staffers are romantics through and through.  That said, instead of a bundle of roses, we crafted this sweet-smelling bouquet of gaming insights and news, gently placed around titles involving science-fiction terror, Russian stacking dolls, and 3D tech, delivered straight into the palm of your hand.  You can feel the love, can’t you?

In this month’s issue, we look beyond the third dimension of Nintendo’s new 3DS handheld.  While everyone is agog over glasses-less 3D, the handheld brings even more functionality to the social and casual game spaces than first thought.  On the mobile gaming side, we check out the big, exclusive steps that Google’s Android mobile OS platform has taken to move into gamers’ hearts and minds.  Meanwhile, we examine Facebook’s virtual currency market shake-up with the rollout of Facebook Credits and its effects on the social gaming space, and wrap things up with a couple Denuologists weighing in on EA’s marketing effort for their latest hit, Dead Space 2.

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Dirty Hipsters’ Dirty Lives on HipsterCatalogLiving.Tumblr.com

Posted by Albert Kim | January 28, 2011
Dirty Hipster (Urban Outfitters image)
After watching An Inconvenient Truth,
Kennedy helped her cardio striptease workout studio become LEED-certified.

I want a book deal.  And not the kind where I have to sit down and write a fricken novel.  I want the kind where someone essentially copies and pastes posts from a blog I make, I write a small dedication to friends and family, and I distribute throughout kitschy stores in malls for people with money to burn.

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PLAYED – January 2011

Posted by Eric Bee | January 24, 2011

Denuology_PlayedJan2011

….and we’re back! Last year saw the gaming industry grow in unexpected ways, from social gaming to the rise of digital distribution. 2011 looks to be another year of innovation, business development, and, of course, great games. That said, this issue of PLAYED takes 2011 to task, asking both how and where we’ll all be gaming over the next year, while also recapping and prognosticating about the ever-shifting social gaming space. Also, since the year is getting off to a splendid start for blockbuster titles, we look at how gamers are utilizing unique and innovative ways to try games before plunking down their hard-earned cash well beyond the video store shelf.

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CES 2011: Trends, Implications for Marketers

Posted by Tim Harris | January 11, 2011

Denuology_TimCES

Co-authored with @bbhlabs, we identified 3 key trends at this year’s Consumer Electronics Show and what they mean for marketers:

  • TV’s 3rd dimension is actually sociability
  • Syncing is giving way to sharing
  • Narcissism isn’t just accepted, it’s encouraged

Media Daily News featured the article, which can be found here.

 
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REFLECTEUR – Issue 73

Posted by Eric Bee | December 13, 2010

Reflecteur_73

This time of year brings us warm holiday cheer, carols sung by choirs, and the droning moan of the undead as they wander the streets for fresh brains.

Wait, what?

In all seriousness, zombies are the monster-du-jour nowadays. The success of AMC’s “The Walking Dead” and films like “Zombieland” point to them becoming a cornerstone of pop culture and, of course, this includes the digital space. Online, one can learn how to defend themselves against the undead hordes, run simulated survival scenarios similar to the classic game, “Oregon Trail,” or dispel certain myths that have cropped up in recent years about zombie culture.

Don’t think of this as issue 73 of Reflecteur, think of it as your handy survival guide to online zombie infestation. Also, happy holidays.

Download it here!

 
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