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	<title>Denuology: The Observation and Observations of Denuo. &#187; Played</title>
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		<title>THE TRUE IMPACT of STARCRAFT 2</title>
		<link>http://www.denuology.com/the-true-impact-of-starcraft-2/</link>
		<comments>http://www.denuology.com/the-true-impact-of-starcraft-2/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 14:37:04 +0000</pubDate>
		<dc:creator>Eric Bee</dc:creator>
				<category><![CDATA[Current Events]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Played]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Denuo]]></category>
		<category><![CDATA[Starcraft 2]]></category>

		<guid isPermaLink="false">http://www.denuology.com/?p=2475</guid>
		<description><![CDATA[
Did you know yesterday was a national holiday?  Yesterday, work was shunned and responsibilities shuttled to the backburners because of Blizzard&#8217;s release of Starcraft 2.  The game&#8217;s release has been long-anticipated by gamers, but also by the industry in general.  In the face of a downturn in retail game sales, as well [...]


Related posts:<ol><li><a href='http://www.denuology.com/tending-to-a-virtual-farm/' rel='bookmark' title='Permanent Link: TENDING TO A VIRTUAL FARM'>TENDING TO A VIRTUAL FARM</a></li>
<li><a href='http://www.denuology.com/played-may-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; May 2010'>PLAYED &#8211; May 2010</a></li>
<li><a href='http://www.denuology.com/played-february-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; February 2010'>PLAYED &#8211; February 2010</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2482" title="Denuology_StarCraft2" src="http://www.denuology.com/wp-content/uploads/2010/07/Denuology_StarCraft2.jpg" alt="Denuology_StarCraft2" width="560" height="170" /></p>
<p>Did you know yesterday was a national holiday?  Yesterday, work was shunned and responsibilities shuttled to the backburners because of Blizzard&#8217;s release of <em>Starcraft 2</em>.  The game&#8217;s release has been long-anticipated by gamers, but also by the industry in general.  In the face of a downturn in retail game sales, as well as the shift toward social gaming and other, industry-shaping trends, <em>Starcraft 2</em> embodies a lot of the changes the gaming industry is seeing.  From digital distribution to pro gaming, <em>Starcraft 2</em> may be the prime example of a shifting games industry.</p>
<p>Plus, it is so awesome.</p>
<p><span id="more-2475"></span></p>
<p>For the uninitiated, <em>Starcraft</em> is the definitive real-time strategy franchise on PCs.  The epic storyline coupled with the competitively complex multiplayer has kept the title on gamer&#8217;s computers for over 10 years.  The graphics are aged, the storyline has long been picked apart, but the gameplay has not only stayed competitive, it&#8217;s also established a <a href="http://www.youtube.com/watch?v=_YrYvj3HZ1I" target="_blank">professional gaming industry overseas</a>, with pro <em>Starcraft</em> players revered on the same level of pro athletes in the United States.  It&#8217;s a franchise that has transcended gaming to become an industry unto itself.</p>
<p>When a sequel was announced, it naturally brought a lot of new, modern features to its fanbase that reflect just how much the gaming industry has changed since the original <em>Starcraft</em>.  For starters, the game introduced a revamped version of <a href="http://us.battle.net/en/" target="_blank">Battle.net</a>, Blizzard&#8217;s social gaming network built for the multiplayer aspects and DRM management of their titles, including <em>World of Warcraft</em> and the upcoming <em>Diablo 3</em>.  This way, Blizzard can connect gamers looking to play <em>Starcraft</em> against other players without the random chance of beginning players running up against established veterans (oftentimes leading to a trouncing and, in turn, frustrated newbies).  Also, the network uses Facebook Connect, allowing players to find friends to play <em>Starcraft </em>against from their established social network.  With that, Blizzard is hoping to show that there are more fans of the <em>Starcraft</em> brand than gamers believe, as they have done in the past by bringing <em>World of Warcraft </em>players into the limelight and showing their userbase to be comprised of a variety of demographics.  On top of all this, Battle.net allows for <a href="http://www.joystiq.com/2010/05/03/starcraft-2-map-editor-turns-supply-depots-into-tetris-blocks/" target="_blank">user-generated levels and content to be uploaded and shared across their network</a>, giving way to what games like <em>Little Big Planet</em> offer in terms of taking an established engine and seeing what the users are capable of within that space.</p>
<p>Also, the game is being offered by Blizzard as a digital download; a common practice in PC gaming with Valve&#8217;s Steam service, but with <em>Starcraft 2 </em>reinvigorating a typically low-key PC market, it&#8217;ll be a great game to watch when it comes to gamers&#8217; shopping habits.  The NPD Group <a href="http://gamasutra.com/view/news/29528/NPD_FullGame_PC_Downloads_Reaching_Parity_With_Physical_Purchases.php" target="_blank">recently published a study</a> that finds PC digital distribution of games have achieved retail parity with typical sales channels, meaning we&#8217;re on the edge of digital distribution overtaking retail and, thusly, shifting how publishers bring their games to market.  <em>Starcraft 2</em>&#8217;s sales over the next month may be the tipping point for digital distribution and, with PC usually setting the trends for the console space, may signal a sea change in where gamers pick up the newest, hottest games.</p>
<p>Overall, though, if you haven&#8217;t played any of the <em>Starcraft</em> games, they&#8217;re a great case study into how form, design, function, and community all can work together in gaming to make something special, something that easily transcends its intentions and becomes timeless.  In looking at the ever-changing future of games, <em>Starcraft 2</em>&#8217;s launch becomes more than another milestone for the gaming enthusiast to schedule his vacation by.  <em>Starcraft 2</em> may very well set the tone for gaming&#8217;s future, in both retail and user experience.</p>
<p>Plus, it is <em>so awesome. </em>If you&#8217;re looking for some friends to round out your Battle.net list, leave a comment here and we&#8217;ll add you in-game.  Beware, though.  Tim Harris has been fiending for some competition in scary, scary ways around here.</p>


<p>Related posts:<ol><li><a href='http://www.denuology.com/tending-to-a-virtual-farm/' rel='bookmark' title='Permanent Link: TENDING TO A VIRTUAL FARM'>TENDING TO A VIRTUAL FARM</a></li>
<li><a href='http://www.denuology.com/played-may-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; May 2010'>PLAYED &#8211; May 2010</a></li>
<li><a href='http://www.denuology.com/played-february-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; February 2010'>PLAYED &#8211; February 2010</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>TENDING TO A VIRTUAL FARM</title>
		<link>http://www.denuology.com/tending-to-a-virtual-farm/</link>
		<comments>http://www.denuology.com/tending-to-a-virtual-farm/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 14:46:00 +0000</pubDate>
		<dc:creator>Eric Bee</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Current Events]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Digital]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Played]]></category>
		<category><![CDATA[Pop Culture]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Viral]]></category>
		<category><![CDATA[Cascadian Farm]]></category>
		<category><![CDATA[Denuo]]></category>
		<category><![CDATA[Farmer Joe Cascadian]]></category>
		<category><![CDATA[Farmville]]></category>

		<guid isPermaLink="false">http://www.denuology.com/?p=2453</guid>
		<description><![CDATA[
FarmVille has long been the focal point for social gaming, what with its millions of users, socially-relevant gameplay, and showcasing the gaming potential in Facebook.  However, its recent foray into branded experiences in and around the game have introduced a whole new level of possibilities on the virtual farm, something that General Mills‘ organic [...]


Related posts:<ol><li><a href='http://www.denuology.com/the-true-impact-of-starcraft-2/' rel='bookmark' title='Permanent Link: THE TRUE IMPACT of STARCRAFT 2'>THE TRUE IMPACT of STARCRAFT 2</a></li>
<li><a href='http://www.denuology.com/played-may-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; May 2010'>PLAYED &#8211; May 2010</a></li>
<li><a href='http://www.denuology.com/wrath-of-the-lich-kings-farm/' rel='bookmark' title='Permanent Link: The Wrath of the Lich King&#8217;s Farm'>The Wrath of the Lich King&#8217;s Farm</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2458" title="Denuology_CFFarmville" src="http://www.denuology.com/wp-content/uploads/2010/07/Denuology_CFFarmville1.jpg" alt="Denuology_CFFarmville" width="560" height="170" /></p>
<p>FarmVille has long been the focal point for social gaming, what with its millions of users, socially-relevant gameplay, and showcasing the gaming potential in Facebook.  However, its recent foray into branded experiences in and around the game have introduced a whole new level of possibilities on the virtual farm, something that General Mills‘ organic food brand, <a href="http://www.cascadianfarm.com" target="_blank">Cascadian Farm</a>, saw as a perfect fit for promoting their products.</p>
<p>Denuo was brought on board to help Cascadian Farm extend the already awesome idea to put organic crops into the game outward into both the Farmville community and Cascadian Farm’s community.  Since both communities were made up of dedicated, passionate, and extremely vocal folks, the challenge was bringing these two groups together without alienating either side.</p>
<p>We considered the changing gaming space and how folks are playing with each other these days and, using three key things we know about gaming culture, built a couple of ways to mix the groups together to equally enjoy this unique experience.</p>
<p><span id="more-2453"></span></p>
<p><strong>GAMES ARE BRIDGES, NOT ISLANDS</strong></p>
<p>For gamers, games aren’t just simple entertainment.  Games help create the bridge to exploring their social structure, leading them into new experiences with friends and like-minded gamers online or solidifying their love for a franchise or character.  The game is not the only aspect that comprises the person playing it, just as an in-game integration isn’t the only thing comprising a brand’s identity and ideals.  Good advertising and marketing inspires curiosity and discovery, just like any good game does.</p>
<p>Usually, in-game ads work on a single level, appearing in a game as a piece of media specific to that title or in a wider, dynamic-placement buy.  The “one-and-done” nature of  integrations sometimes creates an “island mentality,” where gamers only see your brand  for what it is in-game and aren’t inspired to learn more about the brand and the ideals behind the logo.</p>
<p>With FarmVille and Cascadian Farm, the game became a terrific opportunity to build a bridge between FarmVille players and advocates and Cascadian Farm’s loyal community; a common ground for one set to learn about the other.  It wasn’t about changing behaviors or ideals in either group.  We started that connection by building a virtual farm within FarmVille, made up of in-game elements, that used familiar crops and aspects of Cascadian Farm’s real farm, located in the northwest.  It was about showing both sides the similarities and letting the communities discover each other on their own.  The in-game elements served this purpose by reflecting the real-life farm, while utilizing the familiar aspects of the game to make a FarmVille player feel right at home.  This wasn’t an insular experience designed to envelope the user with a single  aspect of a brand.  Instead, it was about letting those familiar aspects inspire both sides to check out the other, using the game as the main connection point for communities.</p>
<p>And boy, did they ever.</p>
<p>The Cascadian Farm fanpage lit up with FarmVille players, welcoming the addition of organic crops and their support for Cascadian Farm, while FarmVille players used Farmer Joe’s wall to support the unique crop and share how they use Cascadian Farm products in their home.  By supporting and encouraging both sides to work with each other, both inside and outside the game, the communities ended up becoming fans of each other, via FarmVille.</p>
<p><strong>THE TOURIST TRAP</strong></p>
<p>Every game has its own quirks independent of gaming’s general culture.  In Halo and Call of Duty, spawn-camping is frowned upon.  In fighting games like <em>Mortal Kombat</em>, you don’t use the “throw” move because it’s universally viewed as cheap and unfair.  Unwritten rules like these are forged and enforced by the community around a gaming genre or specific title, but are just as important as rules like “push start to play.”  Wandering into a game’s space and community without a deeper knowledge than the layman can result in an almost instantaneous backlash.  Worse still, if a brand is involved, the backlash is more often than not focused on them, defeating any purpose to an integration to begin with.</p>
<p>The idea of “tourist theory” is an easy way to generalize this.  When you stake your claim for space inside a game, you’re also moving into a community and, like any good neighbor, the rules of the land must be understood and followed, especially if they come from the community themselves.  If you’re not a friendly neighbor, you’re merely a tourist in unfamiliar territory; someone passing through and taking in the aesthetic for your own personal gain instead of establishing roots in the community.</p>
<p>When we approached the extensions to the FarmVille integration and the virtual farm, we made sure to adhere to the community-level niceties present in the game, from gifting other players who send us gifts, to not cluttering other people’s farms and walls with signposts and requests.  It also helped that 90 percent of our office plays FarmVille on a regular basis and is familiar with the ins-and-outs of the game.  Knowing the limitations and potential behind the integration, the game, and the extensions to them both, we were able to join the other players without causing a stir or seeming like unfamiliar faces.  The focus became less about what we were doing in the game and more about how we could help other players out (which, as of this writing, our resident FarmVille expert is fulfilling “Bee Requests” for our neighbors).</p>
<p><strong>IF IT’S SOCIAL, BE SOCIAL.</strong></p>
<p>If you approach in-game opportunities without regard for your audience, you’re playing with fire.  If you’re doing this in a social gaming environment and also not being social with your fellow players, you’re coating yourself in gasoline and juggling lit signal flares.  Just as the main aspect of a first-person shooter is, y’know, shooting in first person, social games are based on the socially sharable aspects of the gameplay; aspects any brand playing in this space should make a primary factor in their integration.</p>
<p>It’s simple: when you’re in the game, be IN the game.  Games offer a terrific opportunity to interact with consumers on their terms in a familiar, friendly space.  Farmer Joe Cascadian, our profile created to tend to Cascadian Farm’s virtual farm in FarmVille, was never intended to be more than a proxy for playing the game; a necessary step to getting players to check out the virtual farm.  Once the program began, though, Joe became the defacto representative for the brand and its game involvement, taking neighbor requests, asking and answering community questions, and generally becoming the in-game voice for the brand during the promotion.  When you add in the various social functions we could accomplish in the game, maintaining our social presence within that experience became just as important as maintaining the virtual farm.  Knowing how enthusiastic the FarmVille fans can be, we also established a “community event” over at the Cascadian Farm fan page.  We did this to give both Cascadian Farm fans and FarmVille players an opportunity to connect and share content, based on questions and activities posed to the communities over Facebook.</p>
<p>It may take different forms across platforms, games, and gaming networks, but player interaction and a dedication to the social nature of the game is vital to an integration’s success.  Whether it’s connecting in a third-party forum devoted to the title or reaching out to fans directly via connected consoles like PlayStation 3 and Xbox 360, playing along with your integration’s fans is a necessary step in the program.  Otherwise, you’re just taking up space.</p>
<p><strong>HAVE FUN</strong></p>
<p>This might be the most important thing one can take away from being in a game.  You’re in a videogame!  Jeff Bridges had to<a href="http://disney.go.com/tron/?cmp=dmov_dpic_tron_psg_cc_title_tron%20legacy" target="_blank"> get zapped by a billion-dollar laser</a> to make this kind of thing happen, so count your blessings.  The folks who are seeing your integration are seeing it while they’re taking a break from the business of the day, so make your integration just as fun and enjoyable for players to interact with.</p>
<p>Come check out our virtual Cascadian Farm at <a href="http://bit.ly/FarmerJoe" target="_blank">http://bit.ly/FarmerJoe</a> and <a href="www.facebook.com/FarmerJoeCascadian" target="_blank">www.facebook.com/FarmerJoeCascadian</a>.  Also, be sure to hit up Cascadian Farm’s fanpage at <a href="www.facebook.com/CascadianFarm" target="_blank">www.facebook.com/CascadianFarm</a> for our community events.</p>


<p>Related posts:<ol><li><a href='http://www.denuology.com/the-true-impact-of-starcraft-2/' rel='bookmark' title='Permanent Link: THE TRUE IMPACT of STARCRAFT 2'>THE TRUE IMPACT of STARCRAFT 2</a></li>
<li><a href='http://www.denuology.com/played-may-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; May 2010'>PLAYED &#8211; May 2010</a></li>
<li><a href='http://www.denuology.com/wrath-of-the-lich-kings-farm/' rel='bookmark' title='Permanent Link: The Wrath of the Lich King&#8217;s Farm'>The Wrath of the Lich King&#8217;s Farm</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>PLAYED &#8211; Denuo@E32010</title>
		<link>http://www.denuology.com/played-denuoe32010/</link>
		<comments>http://www.denuology.com/played-denuoe32010/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 15:00:48 +0000</pubDate>
		<dc:creator>Eric Bee</dc:creator>
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		<category><![CDATA[Played]]></category>
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		<category><![CDATA[3DS]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.denuology.com/?p=2339</guid>
		<description><![CDATA[
We approached E3 2010 like a kid approaches Christmas Day, tearing into the cornucopia of gaming goodness, grinning ear to ear at what surprises lay within.  After the fun and spectacle abated, we caught our breath and took a good look at how this show set the table for further growth within the gaming [...]


Related posts:<ol><li><a href='http://www.denuology.com/e3-2010-what-to-watch-for/' rel='bookmark' title='Permanent Link: E3 2010 &#8211; What To Watch For'>E3 2010 &#8211; What To Watch For</a></li>
<li><a href='http://www.denuology.com/played-january-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; JANUARY 2010'>PLAYED &#8211; JANUARY 2010</a></li>
<li><a href='http://www.denuology.com/played-marchapril-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; March/April 2010'>PLAYED &#8211; March/April 2010</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.denuology.com/PLAYED/PLAYED_E32010.pdf" target="_blank"><img class="alignnone size-full wp-image-2346" title="Denuology_E3Header_01" src="http://www.denuology.com/wp-content/uploads/2010/07/Denuology_E3Header_011.jpg" alt="Denuology_E3Header_01" width="560" height="163" /></a></p>
<p>We approached E3 2010 like a kid approaches Christmas Day, tearing into the cornucopia of gaming goodness, grinning ear to ear at what surprises lay within.  After the fun and spectacle abated, we caught our breath and took a good look at how this show set the table for further growth within the gaming industry.</p>
<p>With analysts quick to pronounce gaming on the decline, E3 came roaring out in defiance of this speculation, showcasing the “something for everyone” attitude gaming has taken in the face of new gamers.  Social games, accessible games, motion-controlled games, and downloadable games all had their day in the sun next to the usual slate of blockbuster titles, each vying for attention on a diverse showfloor.  Between Nintendo’s 3DS, Microsoft’s Kinect, and Sony’s Move, each company had new tech to reintroduce gamers to their platforms, while also turning to classic franchises to reinvigorate a gamer base anxious for the next big thing.</p>
<p><span id="more-2339"></span></p>
<p><img class="alignnone size-full wp-image-2347" title="Denuology_E3Header_02" src="http://www.denuology.com/wp-content/uploads/2010/07/Denuology_E3Header_021.jpg" alt="Denuology_E3Header_02" width="560" height="163" /></p>
<p><img class="alignnone size-full wp-image-2353" title="separator" src="http://www.denuology.com/wp-content/uploads/2010/07/separator.png" alt="separator" width="560" height="4" /></p>
<p>We&#8217;ve been told time and time again that this generation of gaming was going to be an extended one.  Whether the economy, console feature sets, or business strategy have dictated this fact, the results are showing across the gaming industry.  Both PlayStation 3 and Xbox 360 trumpet new firmware updates and features like full-on upgrades and redesigns to their consoles, while Nintendo releases a new iteration of their DS console every year or so, shrinking and growing based on the desired purchase demographic.</p>
<p>This year, new life was infused into both the Xbox 360 and PlayStation 3 through the addition of motion control peripherals with <a href="http://us.playstation.com/ps3/playstation-move/" target="_blank">Sony&#8217;s Move </a>and <a href="http://www.xbox.com/en-us/kinect" target="_blank">Microsoft&#8217;s Kinect</a> (formerly Project Natal).  Both companies turned the spotlight on these systems in their press conferences and on the floor of E3, heralding them as entirely new ways to enjoy their aging consoles.  Meanwhile, Nintendo&#8217;s newest entry in the DS line,<a href="http://e3.nintendo.com/3ds/" target="_blank"> the 3DS</a>, brings 3D imagery to the handheld space.  Sony also showcased the 3D capabilities of their lineup, albeit through the traditional setup of a 3D TV and glasses.  The interesting aspect was not how the companies were iterating their hardware, but the directions they took in delivering what gamers of every demographic would want, developing a unique, competitive play for players&#8217; attention and dollars this fall.</p>
<p>For Sony, the Move echoes the controller-based motion gameplay of the Wii, where the player holds a wand in one hand and an optional joystick in the other.  Coupling this gameplay with their camera, the PlayStation Eye, however, adds more depth and a better sense of the player&#8217;s movement, allowing for deeper interaction with the game space and augmented-reality based experiences like<em> <a href="http://www.eyepet.com/" target="_blank">Eyepet</a></em>. Move will launch with a $99 bundle pack that includes the key peripherals, with additional controllers costing $30 &#8211; $50.  Sony also previewed their new first-party titles <em><a href="http://www.joystiq.com/2010/06/15/killzone-3-coming-in-3d-in-2011-move-enabled/" target="_blank">Killzone 3</a></em> and <em><a href="http://news.cnet.com/1606-2_3-50089050.html" target="_blank">Gran Turismo 5</a></em> with 3D HDTV displays, again hoping to bring even more immersive gameplay to players who&#8217;ve invested in the necessary gear.   Similar to the PS3&#8217;s launch, when Sony was pushing Blu-ray as the next best thing in home media, their 3D upgrade and motion control initiatives resemble the cross-promotion of HD discs, hoping gamers will invest in Sony-built gear to experience the latest in gaming, while also inviting new gamers, familiar with the Wii&#8217;s control scheme, to check out their console via the play style they&#8217;re used to.</p>
<p>Microsoft continued their quest to control the living room, albeit in a somewhat sneaky manner, through the introduction of Kinect, a camera-based motion control system that promises controller-free gaming.  The former Project Natal came out with a family-friendly slant, showcasing a virtual pet title with<a href="http://www.xbox.com/en-US/games/splash/k/kinectimals/default.htm" target="_blank"> <em>Kinectimals</em></a>, a sports party game in <em><a href="http://www.xbox.com/en-US/games/splash/k/kinectsports/default.htm" target="_blank">Kinect Sports</a></em>, and a dance game with Harmonix&#8217;s <em><a href="http://www.xbox.com/en-US/games/splash/d/dancecentral/" target="_blank">Dance Central</a></em>.  While the gaming aspects of the device were clearly set to draw in the family demographic, the media capabilities of Kinect provide a much more interesting look into Microsoft&#8217;s plans for the Xbox.  One of the key features of Kinect is the ability to control the media functions on the Xbox 360 with motion and voice, meaning a wave of your hand or a vocal request can playback, rewind, and search for media outside of games.  The 360 already offers a robust library of HD content and, coupled with signing exclusive content partnerships, <a href="http://www.espnmediazone3.com/us/2010/06/espn-microsoft-enter-into-exclusive-deal/" target="_blank">like ESPN</a>, Microsoft is hoping gamers and families alike consume all their media via Xbox 360.  The initial reaction to Kinect has been somewhat mixed, what with the family-driven, derivative launch lineup and possible price point exceeding $100.  Still, if Microsoft has their way, you&#8217;ll be ditching not only your game controller, but your remote control and your cable boxes as well.</p>
<p>The evolving nature of consoles is uncharted territory for a growing games industry.  The iterative nature of firmware means more risks and experimentation are taking place within the consoles, but these latest hardware add-ons signal new directions for each respective company.  Overall, though, as gaming becomes universal across demographics, these new, additional technologies are working to cater to every type of gamer, from families to enthusiasts.</p>
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<p>Certain gaming franchises are burned into the memories of gamers; from arcade classics like <em><a href="http://en.wikipedia.org/wiki/NBA_Jam" target="_blank">NBA JAM</a></em> and <em><a href="http://en.wikipedia.org/wiki/Mortal_Kombat" target="_blank">Mortal Kombat</a></em>, to console mainstays like <em><a href="http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(video_game)&amp;sa=X&amp;ei=0ew0TJTuKMKblgfc8LnVBw&amp;ved=0CC0Q0gIoADAI&amp;usg=AFQjCNF-KdLeFk5ShhK7rGtzLHfMReYyCg" target="_blank">Sonic the Hedgehog</a></em> and <em><a href="http://en.wikipedia.org/wiki/Donkey_Kong_Country" target="_blank">Donkey Kong Country</a></em>.  Since their release in the early &#8217;90s, gamers have watched these legendary franchises humbled into obscurity by unnecessary additions to their core gameplay, saturation of the IP, or publisher&#8217;s bankruptcy.  An interesting aspect to the resurgence of gaming in an older demographic, however, is the rekindling of these franchises due to simple questions like, &#8220;Hey, whatever happened to <em>Mortal Kombat</em>?&#8221;  Answers abound at this year’s E3, where older franchises came roaring back, reveling in what made them famous in the first place while utilizing new trends in gaming to bring a fresh, reborn feel to the classics.</p>
<p>The key prospect about these franchises is their uniform return to their core appeal.  <em><a href="http://www.youtube.com/watch?v=izVZsnCiaWk" target="_blank">Mortal Kombat</a></em> and <a href="http://nba-jam.easports.com/home.action" target="_blank"><em>NBA JAM</em> </a>both debuted their latest titles sans roman numerals or adjectives like &#8220;Extreme&#8221; or &#8220;Next-gen.&#8221;  Ed Boon, creator of the original <em>Mortal Kombat</em>, called the new <em>MK</em> a &#8220;refreshed look at what made the first three games great,&#8221; ignoring the not-so-well-received lineup of sequels, while <em>NBA JAM</em> made sure to bring Mark Turmell, the creator of the arcade basketball smash, back into the fold to share what made the original <em>NBA JAM</em> play so well and remain so memorable.  Even <em>Sonic</em>, a yearly franchise entry from Sega, is coming back in its original, basic form, where Sonic runs left to right, jumps over spike pits, and collects rings.  No 3D, no extra characters, just everything right from the original.</p>
<p>Despite working around the core principles of success, new-gen gaming trends are still helping re-introduce these franchises.  Nintendo&#8217;s approach to classic titles like <em>Kid Icarus, Donkey Kong, </em>and<em> Kirby </em>all work with their respective console&#8217;s feature sets.  <em><a href="http://e3.nintendo.com/wii/game/?g=dkcr" target="_blank">Donkey Kong Country Returns</a></em> looks and feels like its predecessors, but uses motion control to simulate smashing open barrels with a heavy ground slap. <a href="http://www.youtube.com/watch?v=a7detDcmMKY" target="_blank"><em> Kid Icarus: Uprising</em></a>, a long-awaited, fan-adored franchise, is launching alongside the 3DS, delivering classic gameplay to a new technology and generation of players.  For Sega, <em><a href="http://www.sonicthehedgehog4.com/us/" target="_blank">Sonic the Hedgehog 4</a></em> is going from a cartridge to a downloadable, episodic title on Xbox Live, PlayStation Network, and even the iPhone.</p>
<p>As the gaming industry starts to mine its rich past for new direction, much like the film industry, gamers are demanding nothing new from their beloved classic titles.  Previous relaunches of classic franchises have often fallen hard, usually due to an overzealous approach to reinvention, ignoring the core aspects of what made the franchise work in the first place.  Developers have taken note and, in this year&#8217;s crop of franchise rebirths, lapsed gamers with memories of arcades and cartridge-based consoles are welcomed back into the fold with familiar faces, and classic gameplay they’ll immediately remember.  Through this renaissance, the gaming industry is welcoming new gamers not only from the casual market, via Wii and social games, but also lapsed, older gamers, reintroduced to classic titles of their youth.</p>
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<p>No genre of gaming shifts as much as the music gaming space.  What started as a simple rock-along-with-(coverband)-hits franchise in <em>Guitar Hero </em>has evolved into a lucrative platform for both musicians and developers. <em> Rock Band</em> has become a party staple for gamers of all demographics while also allowing indie bands to find new audiences through its <a href="http://www.rockband.com/rock-band-network" target="_blank">Rock Band Network</a>. <em> Guitar Hero </em>has transformed from a simple play-along game to a full-featured band-based title that celebrates the culture and attitude of rock ’n’ roll.  However, as the market became saturated with these releases, profits shrank and analysts were quick to proclaim the genre falling on hard times.</p>
<p>With this trend in mind, Harmonix has gone all out on their next two titles, transforming the music genre from a tribute tool for wanna-be rockers into an educational tool, with games focused on learning how to play actual instruments and also, in partnership with Microsoft&#8217;s Kinect, learning to dance like a pro.  <a href="http://www.rockband.com/" target="_blank"><em>Rock Band 3</em></a> uses a <a href="http://www.engadget.com/2010/06/16/rock-band-3-squier-stratocaster-plays-both-real-and-virtual-guit/" target="_blank">MIDI-based guitar</a> and a new interface to teach players how to position their fingers and hands to play along with rock songs in the most realistic way possible.  <a href="http://www.engadget.com/2010/06/15/kinect-dance-central-hands-on-or-how-we-learned-to-stop-caring/" target="_blank"><em>Dance Central</em></a>, Harmonix&#8217;s Kinect title, uses the camera-based control to watch players dance along to moves demonstrated by the game, highlighting every arm swing and leg kick accurately, giving deeper criticism to a dancer&#8217;s moves and, hopefully, improving their form.</p>
<p>The music genre was slowly waning with too many releases and too little innovation.  Coupled with the criticism by real musicians that the games don’t measure up to a real instrument (ie: <a href="http://www.gametrailers.com/user-movie/south-park-guitar-hero/149582" target="_blank">South Park</a>), the genre’s survival depends on an almost total shift in new directions, hoping to attract those unwilling to rock out with plastic instruments.  Adding to the fun of rocking out and dancing crazy in the confines of the living room, Harmonix has taken technological advances like Kinect and their own improvements to <em>Rock Band</em> and created something that teaches just as well as it parties.  Other genres, like fitness and sports, are making small steps toward real-world application of in-game skills, but none so much as Harmonix with <em>Rock Band 3 </em>and<em> Dance Central</em>.  Through this, Harmonix has breathed new life into music games and, quite possibly, moved games even farther from the living room and into wholly new environments.</p>
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<p>Coming out of this year&#8217;s CES, <a href="http://www.denuology.com/the-marketing-implications-of-ces-2010/" target="_blank">we all had our opinions</a> on how 3D would go over with consumers.  The technology has finally entered the marketplace and gaming is playing into the evolution and direction of the space in a big way.  The three console makers have all taken steps toward a three-dimensional future for gamers, but in markedly different ways which could impact the overall consumer use of the technology.</p>
<p>Microsoft hasn&#8217;t divulged any plans for 3D on the Xbox 360, but third-parties like EA, with titles like <a href="http://www.gametrailers.com/video/salvage-central-crysis-2/701171" target="_blank"><em>Crysis 2</em></a>, are bringing the tech to the console despite this stance.  Some would argue that Kinect makes for a small step into 3D with its sense of motion coupled with depth, but, Microsoft’s Director of Product Management, Aaron Greenberg, noted that they’d “probably take more of a pull than a push approach” and see how consumer demand played out.</p>
<p>Sony pushed 3D gaming just as hard as they did at CES.  Granted, they&#8217;re hoping for PlayStation gamers to purchase <a href="http://www.sony.net/united/3D/" target="_blank">Sony-built 3D gear</a>, but the effort shown by their developers proved that they believe strongly in the big-screen, 3D experience.  Games like <em>Killzone 3</em> and <em>Gran Turismo 5</em> used the 3D space to draw gamers deeper into what already were immersive, first-person experiences, while their MLB title, <a href="http://www.gametrailers.com/video/opening-day-mlb-10-the/64160" target="_blank"><em>The Show</em></a>, brought the clutter of the UI offscreen and into 3D space, offering a wholly new way to experience a sports title.  Despite the need for an upgraded set and glasses to play, Sony has upgraded the PS3&#8217;s firmware to turn every console into a 3D-ready multimedia machine, again using gaming as a lead to technological evolution like they did with Blu-ray for the PS3&#8217;s launch.</p>
<p>Nintendo, however, came out with one of the most impressive pieces of hardware at the show; a handheld gaming device that projected 3D images without the need for glasses.  The <a href="http://www.gametrailers.com/video/e3-2010-nintendo-3ds/101509" target="_blank">Nintendo 3DS </a>was announced back in March to skepticism; how could Nintendo, a gaming-centric company known for putting fun and gameplay over graphical innovation, solve for 3D&#8217;s largest problem, the need for glasses, with a handheld?  The reveal of the 3DS answered that question in a big way, impressing all who saw it with glasses-free 3D tech, a result of using a smaller screen that does the work that a pair of glasses usually handles.  Nintendo furthered the surprise by announcing the support of some big-name franchises like <em>Metal Gear, Assassin&#8217;s Creed, </em>and<em> Resident Evil</em>, along with the return of beloved franchises like <em>Kid Icarus </em>and<em> StarFox</em>.  In addition to the gaming aspects of the console, Nintendo promised 3D film content from studios like Disney and Dreamworks would be available for the handheld, taking big-screen 3D movies on the go.  For the notoriously partner-agnostic company, this represented a bold move into added content for their devices, as well as a commitment to changing the way consumers interact with 3D.</p>
<p>The current trends behind 3D content all revolve around the big screen experience.  HDTVs, coupled with extra gear, are working to replicate the new, 3D theater experience at home, much like they replicated the standard movie experience with HD movies and surround sound.  Sony is banking on this standard for their gaming platforms, but without sinking extra resources into the technology by offering 3D as an add-on to their console.  Their lineup of games still looked (and played) very well, but the enhanced 3D options were a great showcase for their lineup of 3D home media add-ons.  Meanwhile, Nintendo is working to alter the perception of 3D as a big-budget experience by putting everything a viewer needs into a relatively inexpensive handheld device.  In doing so, 3D content becomes incredibly personal and, because the 3DS has 3D as a standard feature, means games developed for the device will be able to use 3D as a gameplay feature instead of solely as a media perk.  Also, making the device accessible to consumers at a friendlier price-point means some people will be exposed to 3D via handheld, potentially creating new behaviors in how people view 3D content.</p>
<p>Despite the 3D competition at hand between Sony and Nintendo, their divergent plans for the tech, paired with sports broadcasting’s “be there” evolution and the film industry’s Avatar-enabled push, at least ensure that 3D is becoming a commonplace feature in media.  While folks were quick to look to consumer electronics like television to decide the future of 3D, it’s worth one’s while to consider gaming as a viable test bed for this new media dimension.</p>
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<p>E3 has been a gaming enthusiast’s source of happiness and wonder since its early days as part of the Consumer Electronics Show.  As gaming continues to add participants from diverse demographics, that diversity extends to the expo as well, sometimes even in the same booth.  Hardcore gamers tend to ignore games like <em>Kinectimals, Your Shape, </em>and<em> Carnival Games</em>, or even claim that the accessible nature of these titles takes attention away from the standard E3 fare of shooters, RPGs, and fighting games.  Previous years have even seen backlash affect how press conferences and showfloor booths introduce new product, sometimes saving the accessible titles for smaller events in the future.</p>
<p>This year, however, we saw a change in how companies are showcasing their games.  Publishers were very quick to dedicate space to any and every title if it merited attention, regardless of demographic.  Publishers like 2K Games and Ubisoft devoted their booths to both accessible and enthusiast releases, with Ubisoft’s booth focusing one corner on the <a href="http://www.gametrailers.com/video/e3-2010-ghost-recon/101406" target="_blank"><em>Ghost Recon</em></a> and <em>Assassin’s Creed</em> franchises, while family-friendly hits like <a href="http://www.gametrailers.com/video/e3-2010-just-dance-2/101487" target="_blank"><em>Just Dance</em></a> and <a href="http://www.gametrailers.com/video/e3-2010-your-shape/101326" target="_blank"><em>Your Shape</em></a> saw equal attention paid throughout the booth.  2K’s <a href="http://www.gametrailers.com/video/e3-2010-mafia-ii/101199" target="_blank"><em>Mafia II</em> </a>had gamers lined up just as deep as a sequel to the Wii classic <a href="http://www.gametrailers.com/video/e3-2010-new-carnival/101678" target="_blank"><em>Carnival Games</em></a> did on the other end.</p>
<p>The crazy thing is that the enthusiast gamers didn’t seem to mind at all.  Given the mix of titles on the floor and the proximity between them, more often than not one could see a gamer step off of <a href="http://www.gametrailers.com/video/e3-2010-medal-of/101598" target="_blank"><em>Medal of Honor</em></a> to check out <a href="http://www.gametrailers.com/video/debut-gretzky-nhl-slapshot/701382" target="_blank"><em>NHL Slapshot</em> </a>(a Wii hockey game that uses a plastic hockey stick), smile intact.  Publishers are quickly seeing the larger audience in gaming allows for games to be specifically targeted toward a demographic or gamer mindset rather than fans of gaming overall.  Diversity in the types of gamers flocking to consoles means diversity in games and, of course, financial viability for these once-risky ventures into family entertainment.  Microsoft  even devoted much of its attention for Kinect to family-friendly titles that rely on cooperative play, not once talking about the possible core gaming benefits of the peripheral.  Despite this shift, there was plenty of action to keep gamers hooked in the Xbox booth, from <a href="http://www.gametrailers.com/video/e3-2010-halo-reach/101348" target="_blank"><em>Halo: Reach</em></a> to <a href="http://www.gametrailers.com/video/e3-2010-dead-rising/101740" target="_blank"><em>Dead Rising 2</em></a>.  As gaming’s audience grows, expect publisher offerings to resemble Hollywood studios, with a variety of entertainment crafted with certain demographics clearly in mind.</p>
<p>For a downloadable PDF version of our recap, <a href="http://www.denuology.com/PLAYED/PLAYED_E32010.pdf" target="_blank">click here for the E3 2010 Edition of PLAYED</a>, which also includes the games we think will be grabbing gamer&#8217;s attention for the near future.</p>


<p>Related posts:<ol><li><a href='http://www.denuology.com/e3-2010-what-to-watch-for/' rel='bookmark' title='Permanent Link: E3 2010 &#8211; What To Watch For'>E3 2010 &#8211; What To Watch For</a></li>
<li><a href='http://www.denuology.com/played-january-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; JANUARY 2010'>PLAYED &#8211; JANUARY 2010</a></li>
<li><a href='http://www.denuology.com/played-marchapril-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; March/April 2010'>PLAYED &#8211; March/April 2010</a></li>
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		<title>PLAYED &#8211; May 2010</title>
		<link>http://www.denuology.com/played-may-2010/</link>
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		<pubDate>Mon, 24 May 2010 16:00:23 +0000</pubDate>
		<dc:creator>Eric Bee</dc:creator>
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		<description><![CDATA[
Did you miss us?  We sure missed you.  Most of all, we missed bringing you the latest gaming industry news and trends in this excited-for-E3 issue of PLAYED.  This month, we consider the celebrity of developers and how it may shape the industry in years to come.  We also check out [...]


Related posts:<ol><li><a href='http://www.denuology.com/played-february-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; February 2010'>PLAYED &#8211; February 2010</a></li>
<li><a href='http://www.denuology.com/played-marchapril-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; March/April 2010'>PLAYED &#8211; March/April 2010</a></li>
<li><a href='http://www.denuology.com/played-january-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; JANUARY 2010'>PLAYED &#8211; JANUARY 2010</a></li>
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			<content:encoded><![CDATA[<p><a href="http://www.denuology.com/PLAYED/PLAYED_May2010.pdf" target="_blank"><img class="alignnone size-full wp-image-2061" title="Played_header_March10" src="http://www.denuology.com/wp-content/uploads/2010/05/Played_may10_header.jpg" alt="Played_header_March10" width="560" height="150" /></a></p>
<p>Did you miss us?  We sure missed you.  Most of all, we missed bringing you the latest gaming industry news and trends in this excited-for-E3 issue of PLAYED.  This month, we consider the celebrity of developers and how it may shape the industry in years to come.  We also check out Apple&#8217;s latest step into the gaming space with their Game Center mobile network and proprietary approach to the mobile space, along with the industry&#8217;s “green” efforts towards an improved environment.  Finally, with achievements and rewards an integral part of gaming, we look at how high scores and in-game bonuses are influencing real-life programs and activities.</p>
<p><span id="more-2112"></span></p>
<p>Make sure to click through the links in our articles, as well as What We&#8217;re Playing and What We&#8217;re Surfing to expand your PLAYED experience online.  If you have any questions, comments, or feedback for our team, <a href="mailto:eric@denuology.com" target="_blank">email us here</a> or comment below.</p>
<p><a href="http://www.denuology.com/category/played" target="_blank">Also, back issues are available for download</a>.  Take a look at our previous pressings and round out your knowledge of the gaming space.</p>
<p><a href="http://www.denuology.com/PLAYED/PLAYED_May2010.pdf">Click here to download (.pdf format)</a></p>


<p>Related posts:<ol><li><a href='http://www.denuology.com/played-february-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; February 2010'>PLAYED &#8211; February 2010</a></li>
<li><a href='http://www.denuology.com/played-marchapril-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; March/April 2010'>PLAYED &#8211; March/April 2010</a></li>
<li><a href='http://www.denuology.com/played-january-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; JANUARY 2010'>PLAYED &#8211; JANUARY 2010</a></li>
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		<title>PLAYED &#8211; March/April 2010</title>
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		<pubDate>Thu, 06 May 2010 21:03:11 +0000</pubDate>
		<dc:creator>Eric Bee</dc:creator>
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		<description><![CDATA[
This month&#8217;s issue of PLAYED takes a trip to the Game Developers Conference to bring you the insights and trends that are taking shape from the core of the gaming industry.  From Sony&#8217;s motion control to new advents in digital distribution, the conference showcased what the future of gaming could be through the eyes [...]


Related posts:<ol><li><a href='http://www.denuology.com/played-february-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; February 2010'>PLAYED &#8211; February 2010</a></li>
<li><a href='http://www.denuology.com/played-may-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; May 2010'>PLAYED &#8211; May 2010</a></li>
<li><a href='http://www.denuology.com/played-april-2009/' rel='bookmark' title='Permanent Link: PLAYED &#8211; April 2009'>PLAYED &#8211; April 2009</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.denuology.com/PLAYED/PLAYED_March2010.pdf" target="_blank"><img class="alignnone size-full wp-image-2061" title="Played_header_March10" src="http://www.denuology.com/wp-content/uploads/2010/05/Played_header_March10.jpg" alt="Played_header_March10" width="560" height="150" /></a></p>
<p>This month&#8217;s issue of PLAYED takes a trip to the Game Developers Conference to bring you the insights and trends that are taking shape from the core of the gaming industry.  From Sony&#8217;s motion control to new advents in digital distribution, the conference showcased what the future of gaming could be through the eyes of gaming&#8217;s best and brightest.  We also take a look at how publishers are changing the way they promote their media opportunities to marketers, and check out how Valve&#8217;s Steam distribution platform continues its trendsetting ways.  Finally, in an increasingly connected culture where information is accessed instantly, we look at how gaming behavior is shifting to match this demand. .</p>
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<p>Make sure to click through the links in our articles, as well as What We&#8217;re Playing and What We&#8217;re Surfing to expand your PLAYED experience online.  If you have any questions, comments, or feedback for our team, <a href="mailto:eric@denuology.com" target="_blank">email us here</a> or comment below.</p>
<p><a href="http://www.denuology.com/category/played" target="_blank">Also, back issues are available for download</a>.  Take a look at our previous pressings and round out your knowledge of the gaming space.</p>
<p><a href="http://www.denuology.com/PLAYED/PLAYED_March2010.pdf" target="_blank">Click here to download (.pdf format)</a></p>


<p>Related posts:<ol><li><a href='http://www.denuology.com/played-february-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; February 2010'>PLAYED &#8211; February 2010</a></li>
<li><a href='http://www.denuology.com/played-may-2010/' rel='bookmark' title='Permanent Link: PLAYED &#8211; May 2010'>PLAYED &#8211; May 2010</a></li>
<li><a href='http://www.denuology.com/played-april-2009/' rel='bookmark' title='Permanent Link: PLAYED &#8211; April 2009'>PLAYED &#8211; April 2009</a></li>
</ol></p>]]></content:encoded>
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