Digital

PLAYED – February 2011

Posted by Eric Bee | February 22, 2011

Denuology_PlayedFeb11

Denuo’s PLAYED staffers are romantics through and through.  That said, instead of a bundle of roses, we crafted this sweet-smelling bouquet of gaming insights and news, gently placed around titles involving science-fiction terror, Russian stacking dolls, and 3D tech, delivered straight into the palm of your hand.  You can feel the love, can’t you?

In this month’s issue, we look beyond the third dimension of Nintendo’s new 3DS handheld.  While everyone is agog over glasses-less 3D, the handheld brings even more functionality to the social and casual game spaces than first thought.  On the mobile gaming side, we check out the big, exclusive steps that Google’s Android mobile OS platform has taken to move into gamers’ hearts and minds.  Meanwhile, we examine Facebook’s virtual currency market shake-up with the rollout of Facebook Credits and its effects on the social gaming space, and wrap things up with a couple Denuologists weighing in on EA’s marketing effort for their latest hit, Dead Space 2.

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The People Behind the Screen

Posted by John Durbin | February 15, 2011

Team GL Autoshow

It started with a phone call to our offices in Chicago.

The next step involved several meetings in New York and Montvale, New Jersey.

From there, it sent me to Tampa for a team training session and send off party.

And finally Tampa to Dallas, culminating in 4 cars, 4 starting points, and 3 days of cross country travel.

The denouement happened last week at the Chicago Auto Show where I stood, still exhausted from the journey, and answered questions during their inaugural Social Media Day.

One of the questions that continually came up is “How did you get people so engaged in this?”

My travels were half the answer.  Ultimately it was a digital experience that was rooted in humanity and the physical world.

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WHAT WE LEARNED FROM TWEET RACING

Posted by Eric Bee | February 11, 2011

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Last week, we had the pleasure of helping run the world’s first Tweet Race for Mercedes-Benz. Along with our colleagues at Razorfish, we took four teams across the country in Mercedes-Benz vehicles that were “fueled by Twitter,” meaning the teams had to generate social media activity to keep their engines running. We designed a game around this that involved the teams competing in challenges, stoking their supporters for extra Tweet Fuel, and various tasks to accomplish both online and offline, all building up to a winner based on the strength of their social network and their skill behind the wheel.

Over a frenzied three days of racing, we learned a lot about games, digital marketing, competitive spirit, blizzards, Dallas ice treatment controversies, live event management, and when to let go and enjoy the ride. Join us, won’t you?

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PLAYED – January 2011

Posted by Eric Bee | January 24, 2011

Denuology_PlayedJan2011

….and we’re back! Last year saw the gaming industry grow in unexpected ways, from social gaming to the rise of digital distribution. 2011 looks to be another year of innovation, business development, and, of course, great games. That said, this issue of PLAYED takes 2011 to task, asking both how and where we’ll all be gaming over the next year, while also recapping and prognosticating about the ever-shifting social gaming space. Also, since the year is getting off to a splendid start for blockbuster titles, we look at how gamers are utilizing unique and innovative ways to try games before plunking down their hard-earned cash well beyond the video store shelf.

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Impressions of CES 2011: Linda Johnson

Posted by Linda Johnson | January 13, 2011

Denuology_CESLindaJohnson

As this was my first trip to CES, I was overwhelmed by many of the advancements and products displayed: GE’s Nucleus is an innovative tool that gives consumers the power to control their electricity consumption, Samsung’s newest refrigerator includes a screen where families can plan meals and calendars, and Sony’s glasses-free 3D TV is a step in the right direction to making 3D TV a more applicable part of everyday life. As intriguing as all of the displays were, I couldn’t help being under-whelmed by the lack of mobile opportunities to further connect with brands and products during the show.

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